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Spider Rules

The devotees of Spider, who are legion, claim it as the king of all solitaires. Certainly few others can give you quite the same combination of luck of the deal plus extraordinary opportunities to overcome bad luck by skillful manipulation. Layout —Deal a row of ten cards face down. Add three more rows face down on the first. Deal four more cards face down, one on each of the first four piles. This makes in all forty-four cards face down. Now deal a row of ten face up on the piles. (Due to space limitations the diagram on the following page shows two rows of five cards instead of the normal layout of one row of ten cards.) Play —All operations are carried out on the ten piles, which are at once tableau and foundations. The top card of each pile is available. Cards may be built on each other downward, regardless of suit. The sequence ends with the ace. The king may not be built on it. A group on top of a pile, in correct sequence and also in suit, may be moved in whole or in part. Hence there is a premium upon making the “natural” builds in suit, when possible. On removing the last face-up card from a pile, turn up the top face-down card, which then becomes available. A space made by removal of an entire pile may be filled by an available card or group. Kings may be moved only into spaces or into the discard. The object of play is to assemble an entire suit of thirteen cards in ascending sequence from ace to king, from top card to bottom. Whenever a suit is so assembled and is available, it may be lifted off and discarded from the tableau. The game is won if all eight suits are so assembled and discarded. An assembled suit need not be discarded until the player chooses. There may be advantage in breaking it up to help straighten other suits. Dealing —After play on the original layout has come to a standstill, deal ten more cards, one on each pile. Continue in the same way, dealing a new row of ten cards and then pausing to play. Every space in the tableau must be filled before a new row is dealt.